Garuda will move to the center of the arena - when this happens, everyone should hide behind the largest remaining pillar and prepare to take damage. Once the plumes die a third time, a simple bit of damage will move Garuda into Phase Two. At roughly 40-50% health, Garuda will teleport to the middle of the arena one final time, then summon the Razor Plumes yet again. After 30 more seconds, more Razor Plumes will again spawn, so destroy them before moving on. The plumes will not attack, however Garuda will continue to use Friction, so the healer must prepare to have both DPS players receiving damage.Īt 60%, Garuda will teleport to the opposite end of the arena (where the players first entered) and use Mistral Shriek a second time simply hide behind the pillars again. The DPS must destroy these as fast as possible, or they will destroy the stone pillars - if those go down, wipe the fight and start over. Garuda will also periodically do a melee-range AOE attack without warning, which healers will easily be able to heal through.Īt roughly 80% health, Garuda will use her ultimate attack for the first time: she will teleport (likely to almost the same spot she is standing, so pay attention), and begin charging Mistral Shriek.īefore this ability ends, everyone must be standing with a stone pillar between them or the boss, or this ability will likely kill them in one hit.Īfter Shriek is used, players should again move away from the stones to make sure they continue to survive.Ībout 30 seconds after Garuda uses Shriek, several Razor Plumes will spawn in the arena. Ranged DPS and the healer must try to spread out to avoid the damage from Friction becoming overwhelming. This ability can be absorbed by the pillar, but players should not attempt to hide from it, and heal through the damage to make sure that the stones are not damaged. Periodically, Garuda will used an ability called Friction, which causes AOE damage (roughly 700-1000) on whoever it strikes. When the group begins the fight, they will want to approach from the left and right sides: the tank from one side, and the DPS and healers from the other, giving the pillars a wide berth. It is of utmost importance that Garuda be kept away from these pillars, and that no player stands near them except for during a specific attack.This is due to the fact that the pillars themselves are destructible, and Garuda's attacks will reduce them to pebbles before long. Garuda spawns at the far end of her arena, a large, circular area with four stone pillars in the middle. Garuda requires proper positioning of the entire group, as well as avoidance of her many abilities to reach success. The battle is a multi-phase situation, and players must be aware of the specifics of the arena at all time, lest they destroy their chances of victory early on. The battle is set at level 44, with players above level 46 being synced down. If the fight against Titan was difficult, the fight against Garuda could be considered downright hard.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |